Today, we realized that we have never talked about our future plans or the game engines we currently use—or plan to use. In this article, we will answer the most common questions about them. Today's topics are:
- Is Construct 2 Permanent? Will We Continue Using TIC-80?
- We Will Develop Games for the Nintendo Entertainment System
- Expanding into Different Industries
Is Construct 2 Permanent? Will We Continue Using TIC-80?

We plan to continue using Construct 2 for Windows and Web until it is no longer practical to support. Based on our estimates, we expect it to remain viable for about 10 years on Windows and around 6 years on the Web. If support eventually becomes a problem and we have the budget, we will move to Construct 3. Otherwise, we will consider switching to ct.js.
The Catnip project offers a visual workflow similar to Construct's event sheets. However, at the time of writing, we believe it still needs more time to mature before it becomes a stable alternative. For now, Construct 2 fully meets our needs.
As for TIC-80, we have decided to move away from it because of the issues we discussed in our article We Need to Eliminate TIC-80. Those problems caused us to lose confidence in the platform.
We currently have only two planned TIC-80 projects remaining: Gold.ie III: Bor'Land and A VS. B. Kutucuk will instead be developed with Construct 2.
After these projects are completed, we do not plan to develop any more games for TIC-80.
We Will Develop Games for the Nintendo Entertainment System

We are very excited about developing games for the Nintendo Entertainment System, or simply the NES. We genuinely enjoy the console's limitations, as they encourage creative thinking while still feeling authentic to the hardware.
Normally, creating games for the NES requires knowledge of 6502 Assembly.
We do not know the language yet, but we are aware that NESMaker makes the development process much more accessible. We would like to obtain a license for this software in the future. This will allow us to create original NES games and port some of our most popular titles to the platform.
By doing so, we hope to prove that we are not just a team that develops games for Windows and the Web.
Different Industries

If you think we will only focus on games, you would be mistaken. Games are only the first pillar of our team.
In the coming years, we would also like to expand into industries such as music, animation, and digital comics.
Here are the names of our planned divisions and a brief description of each:
- Hexabee Music (HM): We will publish our original songs, cover performances, and game soundtracks for everyone to enjoy.
- Hexabee Animation (HA): We will create and publish our own animated series. This division will be supported by Hexabee Music.
- Hexabee GrapNovel (HG): We will create and publish our own digital graphic novel series.
In Closing
That's all the news from our side for now.

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